Calderbrook Avenue, Burnley, Lancashire BB11 4RB

01282 429108

admin@king-pri.lancs.sch.uk

Christ the King RC Primary School

Christ at the Heart Of All We Do

Computing

Statement of Intent: 

In the 21st century, our lives are constantly being changed by new technology. In these rapidly changing times, we teach computing to equip our children to take part fully in a world where school and home life are continually being transformed by technology. 

It is our intention to enable children to confidently and responsibly find, explore, analyse, exchange and present information.  Our aim is to ensure that our children leave primary school computer literate; knowing, remembering and understanding computing. Being able to use a range of technology safely is a major factor in enabling children to be confident, creative and independent learners. We place a strong emphasis on the importance of Online Safety to ensure that the whole school community knows how to protect themselves when using the internet at school and at home. It is our intention that children have every opportunity available to allow them to achieve this through both discrete teaching of skills and a cross curricular approach.

Computing Policy 2022

Computing at Christ the King RC Primary School 

Computing in Year 1            Computing in Year 2 

Computing Year 3     Computing Year 4      Computing Year 5     Computing Year 6

Online safety Policy 

Whole School Online Safety Curriculum 

To view Online Safety at Christ the King click here

Examples of computing work at Christ the King

Year 1  

Unit 1.4 Lego Builders. In this unit the children were encouraged to think logically about scenarios. They were also introduced to the term ‘algorithm’. This concept is at the core of coding. First the children were asked to paint an elephant. We had 30 different coloured elephants. Next the children were given an algorithm for how to colour a bird. This time we had 30 nearly identical birds. The next challenge was to create our own algorithm for how to colour a ball. Our partner had to follow the algorithm that we had created. Finally we debugged a set of instructions for making a sandwich. We had to inserted the correct picture and added extra detail to the text.

Year 6

Year 6 have designed their own game using algorithms.  They have built on their prior knowledge and, using PurpleMash, have created their own game with a background, moving graphics, and some have had sound, a timer and a score added too.